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The Bazaar Patch Notes: Patch 20.0 Changes Explained

The Bazaar patch notes break down Patch 20.0's Tiny World Expedition, Partner Portal changes, hero buffs, item nerfs, and fixes to help plan your next run.

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The Bazaar Patch Notes: Patch 20.0 Changes Explained

What Changed in Patch 20.0?

Your familiar shopping route has new detours: The Bazaar patch notes for Patch 20.0 introduce Tiny World, expand Partner Portal, and rework items across every hero. Released November 4, 2026, this update changes both the encounters you pursue and the bonuses you keep after selling equipment. Pay particular attention to temporary sell effects and rewritten item abilities before rebuilding an old favorite.

Tiny World Expedition

Tiny World centers on Dr. Vortex’s new invention and requires a Tiny World Expedition Ticket. Its new encounters include:

  • Barnacle Bigwig: A Coconut Crab monster with a distinct loadout.
  • Bananniboss: A Banannibal monster with a distinct loadout.
  • Sprout: An encounter that gives you a free item exclusive to Tiny World.
  • Grand Opening: An encounter offering a special invitation to the expedition.

Travel Agent can now offer the expedition ticket. Several existing enemies also gain a Tiny World Ticket in their loadouts, including Capital Punisher, Cloudtop Admiral, Dr. Vortex, Flame Juggler, Mutant Baker, Ventriloquist, and Zookeeper.

At Travel Agent, the new “Surprise Me” option costs 6 Gold and gives a random ticket. Choose the named expedition ticket when you want Tiny World specifically; the random option does not promise that destination.

Thieves Guild Access

Mr. Moo’s Thieves Guild is now operational, with access restricted to the Thieves Guild Medallion. Thug gains that medallion in place of Bar of Gold.

Keep the two access requirements separate when planning your route: Tiny World uses its expedition ticket, while Thieves Guild uses the medallion.

Official page: The Bazaar (playthebazaar.com)

Partner Portal Joins the Regular Encounter Pool

Partner Portal moves from the end-of-season event into the normal encounter rotation in Patch 20.0. It can appear on Days 1–5, and Partner Skills now give a 50% discount on items belonging to the selected hero.

The Bazaar — Partner Portal Joins the Regular Encounter PoolImage: Steam / Tempo

The original event let you select a Partner Hero whose items could then appear at merchants. The expanded version also lets you encounter a different Partner Portal that upgrades items from that hero after you have made your selection.

Use the discount when comparing partner items with your existing board. Follow the selected hero’s item pool through later shops, and watch for the corresponding upgrade portal rather than treating the initial choice as the entire encounter chain.

Sell Effects Now Demand Different Timing

Several common items now grant bonuses for the day, while others retain permanent rewards. That distinction changes what you are buying: an immediate combat boost and lasting growth have different value across a run.

The Bazaar — Sell Effects Now Demand Different TimingImage: Steam / Tempo

ItemPatch 20.0 sell effect
BluenanasPermanently gain 15/30/60/120 Max Health
GlandPermanently gain 4/8/16/32 Regen
Magnifying GlassYour items gain +5/10/20/40 Damage and +1/2/4/8 Burn for the day
Makeshift BarricadeYour Slow items gain +1 Slow duration for the day
Rune AxeYour leftmost Weapon gains Lifesteal for the day
Spiked BucklerYour items gain +5/10/20/40 Damage and +5/10/20/40 Shield for the day

Bluenanas also gains the Loot type. Gland’s permanent Regen increases from its previous 2/4/8/16 values.

Magnifying Glass keeps its 20/40/80/160 Damage and gains 4/8/12/16 Burn. Spiked Buckler receives substantial combat changes alongside its sell effect: cooldown drops from 9 to 5, Shield increases from 10/20/40/80 to 25/50/100/200, and its damage equals its Shield.

Compare the duration before selling a support item. For Rune Axe specifically, place the intended Weapon in the leftmost Weapon position before taking the day-long Lifesteal bonus.

Two other common-item changes deserve attention:

  • Ectoplasm: Cooldown falls from 7 to 6, and healing becomes five times the enemy’s Poison instead of matching it.
  • Mortal Coil: Cooldown falls from 9 to 6, and its 50/100 Damage now applies for each Lifesteal Weapon you have.

Count your Lifesteal Weapons when evaluating Mortal Coil; its damage calculation now depends on that board commitment.

Hero Balance Changes to Review Before Your Next Run

Patch 20.0 mixes numerical buffs with full ability rewrites. Read beyond the damage line: several items change their triggers, types, or scaling conditions.

The Bazaar — Hero Balance Changes to Review Before Your Next RunImage: playthebazaar.com

Dooley

Dooley’s changes include stronger status application and adjustments to Charge support:

  • GRN-W4SP: Poison rises from 6/8/10/12 to 8/12/16/20.
  • RED-F1R3FLY: Burn changes from 6/8/10/12 to 6/9/12/15.
  • Keylogger: Cooldown drops from 9 to 7.
  • Motherboard: Cooldown becomes 4 instead of 5/4/3.
  • Sat-Comm: Cooldown drops from 5 to 4, while Haste becomes 2 instead of 1/2/3/4.
  • Fiber Optics: Charge changes from 1/2 to 1/1.5.

Nitro changes again after its earlier hotfix adjustment. In this version, it has a 4/3 cooldown and provides Charge, replacing its Haste effect. Revisit builds that used Nitro specifically to trigger Haste interactions.

The Dragons

Honorary Dragons now makes all your items Dragons, expanding beyond its previous Drone-only effect.

Several supporting pieces also change:

  • Cymbals: Damage increases from 15/30/60/120 to 20/40/80/160.
  • Disco Drone: Cooldown increases from 4 to 5.
  • Lumi: Buying or upgrading it gives a random note.
  • Mecha Dragon: Cooldown becomes 6/5/4, and enchant scaling changes from 1/2/4x to 1/2/3x.
  • Visor: Gains the Tech type.

Ticket Terra now heals 3/6/9/12 for each Tempo you have, replacing its previous Tempo-gained wording. It also gives a Raffle Ticket at the start of each day. Evaluate its healing against your current Tempo total.

Jules

Jules receives changes to adjacency requirements, item tiers, and cooldown support.

Laurel’s Favorite now triggers when you use an adjacent Food or Toy, expanding beyond Food alone. Mini Fridge’s Chilled effect also broadens from adjacent Food to any adjacent item, and Mini Fridge gives 2 Beverages at the start of each day as temporary buffs.

Other changes include:

  • Butter: Cooldown increases from 6 to 7.
  • Meat Tenderizer: Cooldown Reduction falls from 8% to 5%.
  • Cornucopia and Serving Platter: Charge changes from 1/2 to 1/1.5.
  • Meat Grinder: Starts at Silver-tier, has a cooldown of 5, and provides 1/1.5/2 Charge.

Recheck adjacency layouts around Mini Fridge and Laurel’s Favorite; their expanded triggers support arrangements that previously failed their Food requirements.

Karnok

Karnok’s weapon changes give Lost Blade, Runic Claymore, and Dual Reaver more distinct roles.

Lost Blade has a cooldown of 6 and Multicast 2. It deals damage equal to 10% of your Max Health, and Healing or Slowing grants 50/100 Max Health.

Runic Claymore has a cooldown of 7, deals 300/600 Damage, and has Lifesteal. When you Haste, your items gain Crit Chance; the weapon also gains damage equal to five times its Crit Chance.

Dual Reaver increases from 25 to 50 Damage. Hasting or Slowing it now grants Crit Chance, replacing the previous Haste-only trigger.

Match supporting effects to the rewritten weapon: use Heal or Slow triggers with Lost Blade, and account for Haste and Crit Chance when building around Runic Claymore.

Mak

Dragon’s Breath becomes a Reagent and loses the Potion type. Its new kit has a cooldown of 6, starts at 6 Burn, and gains 2/4/6/8 Burn when you Heal or Regen. Transforming it applies Fiery when possible.

That type change matters for Potion-dependent combinations. Check those requirements before carrying the item into an older build.

Mak also receives:

  • Noxious Potion: Poison increases from 3/6/9/12 to 5/10/15/20.
  • Sword Cane: Cooldown becomes 3; Damage becomes 20/40/80/160; Regen, Burn, and Poison values become 2/4/6/8.
  • Excavation Tools: Charge changes from 1/2/3 to 1/1.5/2.
  • Invulnerability Potion: Shiny loses its additional +1 Duration.

Pygmalien

ATM switches from Income-based Shield to fixed 20/40/80/160 Shield. Recalculate its contribution directly instead of using your Income multiplier.

Hatchet now generates Truffles on fight wins, replacing its on-buy generation, and its enchants pass to those Truffles. Ledger also triggers its Truffle effect when upgraded.

Additional changes include:

  • Pitchfork: Damage doubles from 20/40/80/160 to 40/80/160/320.
  • Marble: Gains the Weapon type and 10/20/40/80 Damage.
  • Flail: Cooldown falls from 7 to 6.
  • Games Table: Cooldown increases from 6 to 8.
  • Monocle and Oinkment: Cooldowns fall from 6/5/4 to 5/4/3.

Stelle

Air-Pressure Rifle trades starting damage for stronger scaling: base Damage falls from 80 to 40, while scaling rises from 20/40/80/160 to 25/50/100/200.

Other changes affect targeting and support:

  • Grabinator: Targets a random item instead of the leftmost item.
  • Experimental Garage: Cooldown Reduction falls from 15/20 to 10/15.
  • Oxygen Mask: Shield rises from 20/40/80/160 to 30/60/120/240.
  • Ramming Balloon: Cooldown falls from 5 to 4.
  • Space Laser: Cooldown increases from 32/28 to 34/30.

Oxygen Tank is reworked around a cooldown of 8. It heals 10% of your Max Health, Hastes your other items for 1/2/3 seconds, and Charges itself by 2 seconds when you Repair.

Do not rely on leftmost positioning to control Grabinator’s target in this version.

Vanessa

Vanessa gets higher damage on several weapons alongside slower activation for Shark Ray.

ItemPrevious valuePatch 20.0 value
Cannon Damage40/80/160/32050/100/200/400
Double Barrel Damage30/60/120/24035/70/140/280
Repeater Damage3045
Fishing Rod cooldown54
Shark Ray cooldown69
Tortuga Damage450/900400/800

Bolas gains the Tool type. Pearl’s Shield rises to 15/30/60/120, while Sea Shell’s Shield becomes 10/20/30/40.

Trebuchet’s Burn now equals 10% of its damage, replacing a flat Burn value. Include that damage-based Burn calculation when comparing upgrades.

Monster Loadouts and Encounter Changes

Existing fights receive enough equipment changes to justify another look before choosing an opponent.

Wandering Shoal becomes Diamond-tier. Its Piranha gains Turbo and moves to Gold, Pufferfish moves to Gold, and Seaweed gains Heavy while also moving to Gold.

Wildman becomes Bronze-tier, but Bagpipe moves from Bronze to Silver and Battle Axe gains Fiery. Judge the revised equipment alongside the encounter tier.

Other notable changes include:

  • Bouncertron: Gains a Gold Neon Sign in place of Laser Pistol and Lag Bolt; Katana gains Deadly.
  • Outlands Dervish: Replaces Clockwork Blades with Turbo Cutlass and Heavy Cutlass.
  • Roaming Isle: Gains Gold Huge Tank and Gold River Otter; Seaweed becomes Mossy.
  • Oasis Guardian: Fountain replaces Nightshade.
  • Void Knight: Crimson Orchid replaces Sapphire.

Salvage Yard also changes function. It stops transforming items in your Stash and instead spawns Loot items based on what you sell. Plan the encounter around sales rather than Stash transformations.

Uitar Center now appears on Day 3 onward, and Treasure Chests receive a fix for instances where they failed to spawn anything.

Why Hotfix 19.3 Matters for Charge Builds

The October 23, 2026 hotfix changed many hero Charge skills from limited opening triggers to repeating triggers. This reduced their frontloaded impact while allowing them to keep contributing through longer fights.

Examples include:

  • Alacrity: Every 4/3 Crits Charges an item by 1 second.
  • Flurry of Blows: Every 4/3 Weapon uses Charges a Weapon by 1 second.
  • Electrified Hull: Every 5/4 Shield triggers Charges an item by 1 second.
  • Reverb: Every 4/3 Instrument uses Charges an item by 1 second.

Count the required activations when evaluating these skills. Repeatedly producing the relevant trigger now matters beyond an initial batch of uses.

Combine that skill behavior with Patch 20.0’s item changes when revisiting an older setup. Nitro, for example, returns to Charge in 20.0, while several other Charge items receive lower values at their upper tiers.

Prize Pass Rewards, Interface Changes, and Fixes

Patch 20.0 adds Vortex’s Lab carpet at Prize Pass Tier 20 and the He Who Devours card back at Tier 40. Tiny World cosmetics arrive in the store, and Crash Site cosmetics return.

The interface gains a numerical display for current and total Prestige, with a settings toggle to enable or disable it. Other changes include win-combat banners, additional gamepad support, faster post-combat timing after losses, and improved collection loading in the Launcher.

Several fixes affect item behavior:

  • Flamberge: Stops gaining damage outside combat through an unintended interaction.
  • Get Back In There: Works on transformed items.
  • Beverage: Stops incorrectly triggering the Rage tooltip legend.

Enable the Prestige number display if you prefer an exact reading during a run, and revisit transformed-item combinations that depend on Get Back In There.

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