The Bazaar Enchantments: Effects and Item Upgrade Tips
Learn how The Bazaar enchantments work, compare 13 types, and choose item upgrades without replacing the effects your build needs to win your next fight.
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How Enchantments Work
The Bazaar enchantments can add healing to an attacker, strengthen an existing effect, or give an item crowd control. Each item can hold only one enchantment, so applying another replaces the previous one. Read the exact effect before committing, because losing a useful enchantment can change how your entire board works.
Enchanted items carry prefixes such as Fiery, Obsidian, or Shielded. Those names describe the enchantment’s theme, but the actual benefit depends on the item receiving it.
For example, Shielded gives Aerial Turret shielding equal to its Damage. On Airplane Glue, it doubles the item’s Shield bonus instead. The same enchantment can add an effect to one item and multiply an existing benefit on another.
Replacing an enchantment also removes the benefit that enchantment supplied. Before switching a Shielded item to Fiery, compare the shielding you would lose with the Burn you would gain.
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Enchantment Types and Effects
These 13 enchantments cover damage, defense, control, speed, and item value. Use the examples to see how differently an enchantment can behave across items.
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| Enchantment | Effect theme | Item-specific example |
|---|---|---|
| Golden | Item value | Abacus has double value. |
| Heavy | Slow | Admiral's Badge Slows for twice as long. |
| Icy | Freeze | Aerial Turret Freezes an item for 1 second. |
| Turbo | Haste | Adrenal Converter Hastes for twice as long. |
| Shielded | Shield generation or bonuses | Aerial Turret Shields for an amount equal to its Damage. |
| Restorative | Healing | Aged Cask has double Heal. |
| Toxic | Poison | Adrenal Converter has double Poison. |
| Fiery | Burn | Aerial Turret Burns for an amount equal to 10% of its Damage. |
| Shiny | An item-specific enhancement | Abacus gains +1 Multicast. |
| Deadly | Crit Chance | Adrenaline Shot gives your items +20% Crit Chance. |
| Radiant | Protection against disruption | Abacus becomes immune to Freeze, Slow, and Destroy. |
| Obsidian | Damage | Aerial Turret has double Damage. |
| Mossy | Regen | Adrenal Converter has double Regen. |
Golden affects value, while Gold is an item rarity. Keep those separate when comparing an enchanted item with a higher-rarity copy.
Likewise, Shiny does not always mean Multicast, and Radiant does not always mean complete immunity for the enchanted item. Both have important exceptions.
Read the Trigger, Scaling, and Protection
An enchantment’s value depends on what activates it, which stat determines its strength, and what it protects. Compare those details before choosing between effects.
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Check what activates the effect
Some enchantments operate through an item’s cooldown, while others attach to a passive trigger.
Admiral's Badge activates when you use a Vehicle or Flying item. Its Fiery version adds 1 Burn to that trigger, while its Icy version adds a 0.5-second Freeze. Count the Vehicles and Flying items on your board before choosing an enchantment that depends on their use.
Abducted Cow has a different timing requirement. Its Shielded version grants 200 Shield when it is destroyed, and its Restorative version heals 200 on destruction. Its Radiant version protects against Freeze and Slow without adding Destroy immunity.
Read “when this is destroyed” carefully. That benefit belongs to the destruction trigger rather than a routine activation.
Match scaling to the stats you are building
Aerial Turret ties several enchantments directly to its Damage:
- Shielded adds Shield equal to its Damage.
- Restorative adds Heal equal to its Damage.
- Toxic and Fiery add Poison or Burn equal to 10% of its Damage.
- Mossy adds Regen equal to 10% of its Damage.
- Obsidian doubles its Damage.
Compare those alternatives against what your board needs. Choose Restorative when you want the turret’s Damage stat to supply healing, or examine Obsidian when increasing its direct damage is the priority.
Aged Cask uses its Heal stat instead. It gains Heal when you Slow, and its Obsidian enchantment deals Damage equal to its Heal. Its Toxic and Fiery versions apply Poison or Burn equal to 10% of its Heal. Build around that existing Slow trigger when choosing one of these conversions.
Inspect Shiny and Radiant individually
Shiny changes different parts of different items:
- Abacus: gains +1 Multicast.
- 28 Hour Fitness: doubles its Damage and Shield bonus.
- Abducted Cow: doubles its Charge.
- Agility Boots: doubles its Crit Chance bonus.
Compare the enhanced mechanic with your board’s actual needs. A larger passive bonus and an additional Multicast solve different problems.
Radiant also changes scope between items. Abacus gains immunity to Freeze, Slow, and Destroy. Abducted Cow gains immunity to Freeze and Slow. On 28 Hour Fitness, Radiant makes your Weapon and Shield items suffer Freeze and Slow for half as long.
Check both the protected items and the wording. Reduced duration and immunity have different effects on combat.
How to Get Enchanted Items and Handle Upgrades
Enchanted items can appear among starting item choices, in merchant shops, and as monster rewards. They also appear through specific item interactions. Merchant offerings can include enchanted items more often as the days progress.

When an upgrade combines copies with different enchantments, the newly acquired copy’s enchantment determines the upgraded item’s enchantment. Inspect the incoming prefix before buying or gaining a duplicate of an enchanted item you rely on.
An item upgrade can therefore change more than rarity. Compare the incoming enchantment with the one already supporting your build.
Transformation effects deserve the same attention. An enchanted 3D Printer transforms into three copies of the Small item to its left and attempts to apply its own enchantment to the resulting items. Its enchantment text includes “if able,” so inspect the intended Small item’s enchantment options before arranging the transformation.
Patch 20.0 Changes That Affect Enchantments
The November 4, 2026 Tiny World Expedition update changed several enchantment interactions:
- Dragon’s Breath: became a Reagent instead of a Potion. When transformed, it applies Fiery to the transformed item if able.
- Hatchet: now generates Truffles on fight wins instead of on purchase, and its enchantments pass to those Truffles.
- Mecha Dragon: enchantment scaling changed from 1/2/4x to 1/2/3x.
- Invulnerability Potion: Shiny lost its +1 Duration bonus.
Account for Hatchet’s fight-win trigger when planning around enchanted Truffles. For Dragon’s Breath, include both its Reagent type and its transformation enchantment when evaluating a combination.
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